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Play Between Worlds: Exploring Online Game Culture by T. L. Taylor | MIT Press (2009) | Video Game Studies, Digital Anthropology & Sociology Research | Perfect for Gamers, Researchers & Educators
Play Between Worlds: Exploring Online Game Culture by T. L. Taylor | MIT Press (2009) | Video Game Studies, Digital Anthropology & Sociology Research | Perfect for Gamers, Researchers & Educators

Play Between Worlds: Exploring Online Game Culture by T. L. Taylor | MIT Press (2009) | Video Game Studies, Digital Anthropology & Sociology Research | Perfect for Gamers, Researchers & Educators

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In her book on the MMO gaming world, Taylor brings an ethnographic approach to the game Everquest. Through interviews and personal experience, she gives an insight into the gaming world that portrays it for the rich, complex, social world that it is. A gamer herself, Taylor does an excellent job shining new light on the "frowned upon" gaming world. She also goes beyond the gaming world to show how things are connected through the internet and "in real life" to things within the game.As far as this being too "basic" in covering the genre - this wasn't aimed to be a book only for advanced gamers. For those of the academic world, who have no experience whatsoever with games, the chapters provide sufficient information about the games to allow understanding. The summary/analysis is as comprehensive as it is rich. There are parts that she could have gone further and I do hope she does write a second book (although she does have articles on this topic as well).All in all, this is an absolutely fantastic book for academics (or just interested people) who want an ethnographic approach to the gaming world that treats it not as a deviant, subersive "alternate" reality. Gamers and academics alike can appreciate it. Think Jenkins' Textual Poachers (written about the fan world) for gamers.I sincerely hope this is the tip of the iceberg for this serious academic research into the community, social aspects of MMOs.